Product · Talking Pictures

Talking Pictures: when things talk back

Hold a button, ask anything in your own language, and it answers out loud, as itself, in about 2.5 seconds.

The AI zone at Technopolis on the national news

VRT news at Technopolis in Mechelen, home of Juan, the talking cactus.

Planning something like this for your venue? Tell us about it.

How it works

Three steps, no app

Nothing to download, nothing to scan, nothing to log into.

Step 1

Hold the button and ask

A microphone and a button sit beside the artwork. Children work it out without being told.

Step 2

The AI checks the story

It searches the approved material your curators and experts. No internet searches and no confusion.

Step 3

A clear answer

In its own voice, in character, in the language the visitor used. Then comes the next question. There is always a next question.

Hear them

Two conversations, recorded on the floor

Every answer in these clips was generated on the spot.

Two minutes with Hendrik Geeraert

Recorded at Westfront Nieuwpoort. Read his story.

The Velzeke soldiers take their first questions

The news report on the opening, July 2024. Ask the Romans.

What the venue gets

More than a talking exhibit

The same three things ship with every installation.

4+
Languages
the mix follows your visitors, not the other way round
2s
To an answer
fast enough to feel like a conversation
1
Button to hold
the whole interface, on a console next to the artwork

Every question is logged anonymously. You get a daily log file and a monthly report, so you learn what visitors actually want to know. The Velzeke soldiers alone logged 9,000 questions in 7 months.

Your curators stay the source. They provide the information, the AI rephrases it and nothing else. It does not replace your guides or experts, it just answers when they are not around.

Turn it around and the figure asks the questions. The stork at Zwin and the interviewer at In Flanders Fields run the exit survey out loud, follow up on vague answers, and turn the lot into a filterable report.

Case study

The first talking painting, at the Museum of Fine Arts in Ghent

Winter 2023: 1 painting, a 6-week trial and a lot of questions.

What the museum wanted

  • More visitor engagement.
  • A first with new technology.
  • An eye catcher for Museum Night, when every museum in Ghent stays open until midnight.

What we did

  • Started with 1 painting: The Cattle Shed by Jenny Montigny (1907).
  • Put it on the floor for a trial period and tested the AI with real visitors.
  • Launched on Museum Night, December 2023. Then added a second painting.
2,399
Interactions in 6 weeks
1,534 during the trial, 423 on launch night, 442 once fully operational
423
On Museum Night alone
the peak, in 1 evening
99%
Accurate
on the information it was trained on, checked over 2,000 interactions

The full story, with the second painting and the news items: Talking paintings at the Museum of Fine Arts.

What the log files showed

What 863 conversations with a painting look like

Every interaction from one week in December, logged, interpreted, and sorted.

Real questions and requests for information63.4%
 
Random or unintelligible14.1%
 
Hi, thank you, goodbye12.5%
 
A joke, advice, the winning lottery numbers8.6%
 
Negative1.4%
 

Sentiment over the same week: 15.9% positive, 83.3% neutral, 1.4% negative.

What the 547 real questions were about

Diagram over The Cattle Shed by Jenny Montigny showing what 547 visitor questions were about: 38.8% personal questions to the woman, 6.4% her sadness, 6.0% the painter and style, 4.4% the children, 3.5% her shoes, 2.9% the cows Diagram over The Cattle Shed by Jenny Montigny showing what 547 visitor questions were about

Most questions went straight to the woman on the stool. Click the diagram to enlarge.

  • Visitors ask about what they see, far more than about the painter or the style. Her sadness, the children, the cows, her shoes.
  • They talk TO her, not ABOUT her. “Why are you wearing those shoes?”, not “what shoes is she wearing?”.
  • The museum learned what people actually want to know, which is not what the wall text tells them.
What venues say

Three venues, in their own words

Review: our visitors find it really special to chat with history, Hendrik makes the past remarkably approachable, young and old alike engage with the historical figure. Mieke Dobbels, Westfront Nieuwpoort Review: Talking Pictures lets visitors have a conversation with a painting and makes art accessible to a broad audience. Thomas Verwaeren, Dendermonde Review: the AI interview project gave us deeper visitor insights. Dries Van Robaeys, In Flanders Fields Museum
Already talking at
Museum of Fine Arts Ghent Province of East Flanders City of Nieuwpoort Technopolis Zwin Natuur Park In Flanders Fields Museum Stad Dendermonde Waterland vzw
From first call to launch

Six steps, a few weeks to a few months

The scope sets the timeline. We work hand in hand with your curators the whole way.

1 · Reach outWe set up a demo so you can hear a talking artwork before deciding anything.
2 · Pick the artworkOne signature piece or a whole room. You decide who gets a voice.
3 · Gather the storyHistorical context, the artist’s life, the anecdotes the guides tell. Your experts choose what goes in.
4 · We train itVoice, character and knowledge tuned to your selection, checked with your team.
5 · Test with real visitorsReal questions on the floor show the gaps before you go live.
6 · LaunchThe console goes next to the artwork. Showtime.

What you do

  • Decide what talks, where and how.
  • Provide the expert information. We go through it with your curators so every fact is right.
  • Make sure there is WiFi or Ethernet at the spot.
  • Test the installation with us.
  • Get the word out.

What we do

  • Train the AI on your material.
  • Provide the software and the hardware.
  • Build the casing, or fit the console into yours.
  • Test internally, then on the floor.
  • Install on site.
  • Deliver the log files and the reports.
Questions we get

What museums ask us first

Does the artwork invent answers?

No. When a question falls outside what it learned, it says so instead of guessing, in character.

Can it be an object, not a person?

Anything with a story works: a painting, a statue, a mannequin, a cactus, a canal. A character is written for it and the rest is the same system.

Does it survive a school group?

It thrives on it. Every pupil gets a turn at the microphone and the answers keep coming all day.

Does it speak my language?

Probably. There are 36 to pick from, Arabic to Vietnamese, with Dutch, French, German and English in between. Each installation gets the languages your visitors actually speak, 1 button per language.

What about a front desk instead of an exhibit?

That is a Talking Point, the sister product below.

What does it cost?

It depends on 3 things: how much material the artwork has to learn (more information means more testing), the casing (ours or your own), and extras like a specific voice, more languages or custom reporting. The ROI calculator gives an estimate in 2 minutes, a call gives you a quote.

Also from LMLM

Need a desk that answers, not a showpiece? That is a Talking Point

A kiosk at your entrance that answers the practical questions with speech and video, in the visitor’s language, and reports weekly what was asked.

Book a demo

See a painting hold a real conversation

Pick a slot below and we bring a talking artwork to your screen.

Prefer to write? The form is right below · or explore Talking Points.

Contact us

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